![]() So, for the time being, I got workshop mods working. Integrating my steamcmd library with the new library remains as the next task :) It will probably also be possible to migrate local mods that has a proper meta.cpp into the Steam Workshop mod format! Might want to split the local mods from the ones downloaded from Steam, might have to lists, not sure yet. Mods will appear in about the same was as they do today. It returns all downloaded mods from steam workshop in a sane format with id, title and path abstracting away any complexity. Windows has directory junction which could work about the same as symlinks on linux but it's probably better not to mess around with the filesystem too much, keeping all mods in the steam folder also avoids bloating down the Arma directory.Īll logic related to managing and querying the Steam Workshop downloads are already handled by the arma-steam-workshop library linked above. It's also good to avoid hitting the API too often. ![]() Of course that could be slugified etc but it would be weird to have a lot of folder just because they change the title. ![]() The API does not return sane mod names, the latest X-Cam island is called X-Cam-Taunus (Version 1.1).
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